@ = where pacman starts, 1 per level
# = enemy type 1
$ = enemy type 2
% = enemy type 3
^ = enemy type 4
| = vertical wall
_ = horizontal wall
< = right to down corner wall
> = left to down corner wall
( = up to right corner wall
) = up to left corner wall
. = block pacman needs to get
' ' (space) = nothing there, empty spot
! = powerup for pacman ... for about 5 seconds, monsters will run from pacman, and if pacman runs
	into one, he will not be killed - make sure you don't screw up the timing!
0 - 9 = portals in which pacman and only pacman can teleport between exactly 2 portals of the same number.
	Monsters can walk only the portal but will not be able to teleport, pacman CAN die on a portal.
	You may place up to 10 portal pairs in the level.

Board size is 20 positions x 15 positions, anything else will fail to load.

It is highly recommended that pacman can access every . or the game will be unable to be won.

Any illegal characters in the file will have the level fail to load.

Keep in mind that pacman can loop from 1 end of a screen to the opposite, so walls should be at the borders
where appropriate.

If the screen opposite the edge of an open screen is not also open (no wall) then pacman will not be able to
move there.

